Project Morpheus Prototype

Project Morpheus Prototype

Posted On: March 5, 2015
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Project Morpheus is a virtual reality system that takes PlayStation 4 to the next level of immersion and demonstrates the future of gaming.

At the 2015 game developers conference, an upgrade of the Sony Project Morpheus, a virtual reality headset aimed for the Playstation 4, was announced with the intentions of an early 2016 release date.

This comes a year after the product first emerged into the news, and brings about a range of improvements that edges VR closer to gamers.

With a 5.7 inch, 1920 x RGB x 1080 resolution OLED display which replaces the 5 inch LCD, the screen expands the field of view and removes any motion blur.

This, as well as its doubled refresh rate spec of 120 frames per second, ensures that its output is smooth to help deliver a sense of presence. to further make the player feel as if they have stepped into the world of a game, the latency – the time between the stimulation and response – has been reduced to less than 18ms.

Believing that virtual reality will shape the future of gaming, Sony’s Project morpheus’ not only improves the visual experience but also betters tracking accuracy. its addition of three LEDs, one on the front and two on the side, creates a total of nine lights which support robust 360 degree tracking.

As well as this, the design enhances a quick release button and a single band that supports the unit’s weight on the top of the wearer’s head, instead of the front.

Key changes:

OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.

120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.

Super low latency: We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.

More accurate tracking: To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.

User-friendly design: We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Revealing this new prototype is an important step in Sony’s journey to release Project Morpheus, but there is more to come. Sony will share additional details at E3 and beyond. In particular, they’ll show more VR games at E3 and later events as we get closer to launch.

A new dimension of gaming is almost here, and PlayStation again is at the forefront with Project Morpheus.