Oculus Rift

Oculus Rift

Posted On: June 12, 2015
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Oculus announced first generation consumer product ‘Rift’ which will be the next inception of gaming and virtually reality. The Oculus ‘Rift’ uses a custom display and optics technology modelled specifically for VR.

It features two AMOLED screens with low persistence which enables visual clarity as the user explores virtual worlds. The ‘rift’ features an integrated VR audio system designed for totally immersion. The integrated headphones are also removable in case the user want to use their own. It also incorporates a high quality internal microphone for social experiences.

To provide the user with virtual head tilting and slanting, the headset is tracked by oculus’s IR LED constellation tracking system for precise, low latency 360 degree orientation and position tracking. The ‘Rift’ has a refined ergonomic design to accommodate the headset’s overall balance and stability.

To guarantee a perfect fit, the strap layout is fully adjustable and offloads the lenses allowing the ‘Rift’ to rest comfortably on the user’s face. In addition, the Oculus ‘Rift’ includes a mechanism that allows the user to adjust the distance between the lenses for the most comfortable visual experience. Like ski googles, the facial interface is trimmed with soft foam, and encompasses an improved form factor to better accommodate glasses.

Oculus wanted to accommodate developers which wanted an input device that was robust and versatile enough to enable next generation games and experiences in this first generation of VR. As a result of that, Oculus decided to incorporate the well known wireless Xbox ‘One’ controller with every ‘Rift’. along with the consumer ‘Rift’, Oculus introduced the Touch input device for future interacting in virtual reality worlds and games.

It is a pair of trackable controllers that deliver hand existence, and will let people take their virtual reality experiences further. The prototype controllers named ‘half moon’, have a traditional analog thumbstick, two buttons, and an analog trigger. There’s also an input mechanism that Oculus calls the hand trigger, to virtually depicted guns, which the user ‘fires’ with the index finger.

The controllers are wireless so that they are able to interact freely, and use the same IR LED constellation tracking system as the ‘Rift’. The ‘Half Moon’ prototypes also include haptics that developers can use to convey feedback when interacting with items in the virtual world.

They can also distinguish a set of finger poses using a matrix of sensors mounted throughout the device, which allows the controller to recognize a set of expressive hand poses like pointing and waving. Oculus ‘Touch’ controllers will ship to gamers, developers in the first half of 2016, and will be available for pre order at the same time as the ‘Rift’.